Saturday, March 5, 2016

Unicorn Head

Also designed using Fusion 360, this project was made almost exclusively in the freeform environment. My younger sister absolutely loves unicorns, so I thought this would be a good chance to get some practice with new modeling techniques and make a really unique Christmas present at the same time.


I used a canvas and some sketch geometry as a guide and the kept tweaking until I had something which was at least recognizable. T-splines are certainly a much different way of thinking than sketch-driven features.


My next step involved porting the design over to Autodesk's 123D Make, a really nifty piece of software which lets you slice a model up to create a series of interlocking parts. At the end of the process, you get a DXF as well as a set of interactive assembly instructions. This is what the result looked like rendered back in Fusion.


Had I finished a bit sooner, I could have used the laser at school to cut all the parts in a matter of minutes. As it was, I ended up cutting cardboard with an X-Acto knife in my basement at home. It still turned out pretty well though, and my sister loved it. I'm definitely looking forward to seeing what else I can make using this technique.


3D Printed Snowman

This is a gift I designed for my girlfriend in Fusion 360 using a combination of parametric and freeform tools. I wanted a really organic look for the arms and it would have taken a lot more work to achieve a similar effect without T-splines. I printed the figurine through Shapeways in Full Color Sandstone. I ended up exporting the different pieces and editing them with Blender so that I could save the model in the X3D format which supports colored 3D printing.



Key Ring

This is a model of the key ring I got when I visited the International Manufacturing Trade Show in 2014. It's from the Autodesk booth where they were demoing the CAM capabilities in Fusion 360. It's been in my pocket ever since (there's something especially cool about a product you got to watch being machined in front of your eyes), and I thought it would be nice to have a virtual copy too. Makes a pretty good desktop background.




Friday, March 4, 2016

Soccer Ball

I made this model of a soccer ball a while back, but haven't gotten around to uploading it until now. It was pretty challenging to figure out how to make at first, but I'm quite satisfied with the results.



The method which ended up working was to use a 3D sketch in conjunction with a loft to create a hexagonal pyramid slightly larger than than the radius of the ball. 



Intersecting this solid with a hollow sphere formed by revolution resulted in the desired hexagonal patch. A similar method was used to create the pentagonal patch in a different part file.



The patches were then assembled into the final product with the help of some construction geometry.